Keeping track of your game is so easy with the TrackMan Golf app. The app brings together information from all TrackMan products, so you can access your stats from a single device every time you play and practice.
Enjoy the power of the TrackMan technology during your Simulator, Range and Practice sessions, and access activity reports providing comprehensive insights on how your golf level is progressing. It’s all there at your fingertips.
Connecting the world of golf, TrackMan 4 provides players of any skill levels the ability to play all over the world from one location.
No matter what you are practicing and where you are on the course, the Trackman 4’s patented OERT system – Optically Enhanced Radar Tracking – ensures unrivalled accuracy and actionable data
Play in any conditions Rain, Hail or shine. In a temperature controlled environment never struggle through the rain again. with 24-7 access enjoy a round of golf anytime without hassle.
The dual Doppler radars operate at 40,000 samples per second, working together with the camera to deliver true 4D silhouette club head tracking. This means an unmatched precision in what happens up to, during and after the moment of impact – across all shot types. Two radars plus one camera equals zero doubt.
More than 1000 tour players, all large equipment manufacturers, the R&A and thousands of coaches, club fitters and teams rely on TrackMan technology. 90 of the world’s top 100 golfers have purchased their own TrackMan, and the TrackMan 4 is still the dominating technology on every global tour – week in, week out.
TrackMan Virtual Golf software lets you play some of the world’s most famous courses, including Valderrama, Wentworth, PGA National and the four legendary St. Andrews Links courses.
Every bunker edge, every green slope, every mow line, is all captured and reproduced with stunning – and unique– accuracy. You also get real tee names and distances, hcp indexes, slope ratings – and much more.
Golf professionals around the world now use TrackMan Virtual Golf to practice on the courses they are due to play in real-life competitions. Of the over 100 courses currently in the library, approximately one third are Tour venues. New courses are constantly being added to the library at the rate of around two per month
The TrackMan Virtual Golf journey continues. Now there is even more choice and entertainment at players’ fingertips. They can challenge friends with fun games that will test their golfing ability, as well as putting a big smile on every face. From beginner to seasoned pro, there’s a TrackMan Virtual Golf game to suit every need and requirement.
Bullseye is an entertaining and challenging points-scoring game for everyone able to hit a golf ball! Play Skyline, an atmospheric urban scene with hovering helicopters and authentic street sounds drifting up to you as you play golf on the top of skyscrapers and helipads
Select a flag and then try to hit your ball closest to it. Capture TheFlag is ideal for multiple players. Find out who can capture themost flags and keep their lead for the whole gam
Test your driving skills with Hit It! a long drive competition similar to the WLD Championship known from TV.
Play the par 3 holes on any course in the TrackMan course library. With more than 300 par 3 holes to choose from – and counting – there will always be a fresh challenge to meet
More than 1000 tour players worldwide, all large equipment manufacturers, the R&A and thousands of coaches, club fitters and teams rely on TrackMan technology. 90 of the world’s top 100 golfers have purchased their own TrackMan, and the TrackMan 4 is still the dominating technology on every global tour – week in, week out
90 of the worlds top 100 golfers have purchased their own TrackMan's
TrackMan accurately measures club delivery, ball launch and ball flight without the use of markers.
Smash factor is ball speed divided by club speed
Smash Factor relates to the amount energy transferred from the club head to the ball.
The higher the smash factor the better the end transfer.
Spin rate is the amount of spin on the golf ball immediately after impact.
Spin rate has a major influence on the height and distance of a shot, Spin rate is one of the least appreciated numbers, especially in windy conditions
Launch Angle is the angle the balls takes off relative to the ground.
Launch angle is highly correlated to dynamic loft. Launch angle will always be a little less than dynamic loft but will have a similar value.
Carry is the distance the ball travels in the air.
An important thing to know about carry is that the value is given for a landing area that is the same height as where the ball is hit from. Then the golfer can adjust for uphill and downhill shots on the course.
Ball speed is the speed of the golf ball immediately after impact.
Ball speed is created by club speed and impact. Bad impact such as shots hit on the toe or heel will reduce the potential ball speed.
Club speed determines a golfer's potential distance
Club Speed is the speed the club head is traveling immediately prior to impact. More club speed equals more potential distance.
Dynamic loft is the amount of loft on the club face at impact.
The golfer’s attack angle, how the shaft bends, how the golfer releases the club head, whether the club face is open or closed to the club path, and where the ball makes contact on the club face can all impact the dynamic loft.
Attack angle the direction the clubhead is moving (up or down) at impact.
Shots hit off the ground should have a negative attack angle in order to create “ball first” contact. However, golfers with slower club speeds should be careful not to hit too much down (negative attack angle) with their irons
Club Path is the direction the clubhead is moving (left or right) at impact.
Most golfers relate this number to hitting the ball “in-to-out” or “out-to-in”. A positive value means the club is moving to the right of the target at impact (“in-to-out” for a right-handed golfer) and a negative value means it is moving to the left of the target (“out-to-in” for a right-handed golfer).
Face angle is the direction the face is pointed (left or right) at impact.
Most golfers refer to this as having an “open” or “closed” club face. A positive value means the club face is pointed to the right of the target at impact (“open” for a right-handed golfer) and a negative value means the club face is pointed to the left of the target (“closed” for a right-handed golfer)
Because all TrackMan data is saved in the Cloud, students with aTrackMan Golf app can access their training reports themselveswithout any additional activity from the trainer. As well as beinga time-saving convenience for trainers, immediate access totraining data is an additional inspiration for students to gettingback to the club or facility and carrying on the good work!
Tracy, your TrackMan’s AI, carries out an advanced analysis of all types of shot pattern. Tracy then makes a prioritized recommendation for critical areas of possible improvements, ultimately leading to the one thing to work on. This recommendation is personal and dynamic, as it is based on unique swing DNA